Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.
Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.
Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.
Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.
Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade
Victoria VR은(는) 최근 24시간 동안 Coinmico가 인덱싱하는 거래처 전체에서 ₩1,162,487,267이 거래되었습니다. 이는 시가총액의 3.40%에 해당하며, 평소보다 크게 높은 회전율은 급격한 가격 변동을 동반하는 경향이 있어 주목할 만한 수치입니다.
당사 인덱스가 기록한 최고가는 ₩22.59 (2025년 1월 16일)입니다. 현재 VR은(는) 그 고점 대비 −90.99%입니다.
최저가는 ₩1.75 (2026년 8월 19일)입니다. 오늘 가격은 그 저점보다 +16.06% 높습니다.
2025년 1월 1일부터 타사가 보고한 가격이 아닌 Coinmico 자체 인덱스로 측정한 값입니다.
Victoria VR의 시가총액은 ₩34,184,032,304로, 당사가 추적하는 자산 중 #825위입니다. 이는 코인 1개 가격에 유통 중인 16,799,999,507 VR를 곱한 값입니다.
현재 가격 기준으로 전체 공급량 16,800,000,000 VR의 가치는 ₩34,184,033,307입니다. 그중 100.00%가 이미 유통 중이므로, 나머지가 희석으로 추가될 수 있는 부분입니다.
오늘 Victoria VR (VR)의 가격은 ₩2.03이며 24시간 거래량은 ₩1,162,487,267입니다. 이는 지난 24시간 동안 0.28%의 가격 하락, 지난 7일 동안 0.01%의 가격 하락에 해당합니다. 유통 공급량 16.8십억 VR를 기준으로 Victoria VR의 시가총액은 ₩34,184,032,304입니다.