CoinmicoCoinmico
vr$0.001501-0.24%

Victoria VR

vr#748
$0.0015010.24%(24h)
Market cap
$25.27M0.24%
Volume (24h)
$397.9K
FDV
$25.27M
Circulating supply
16.80BVR
Max supply
16.80BVR
Total supply
16.80BVR

Info

Network

Contract
0x7d51…8cdd
Standard
ERC-20 · 18 decimals
Explorers

Coverage

Tracked since
Jan 1, 2025
USD$0.001501

Historical Price

24h Low $0.00149024h High $0.001516
All-Time High
$0.616099.8%

Dec 10, 2021 (about 5 years)

All-Time Low
$0.00125620.0%

Aug 20, 2026 (8 days)

Loading chart
1h
0.0%
24h
0.2%
7d
0.0%
14d
0.2%
30d
1.3%
1y
46.6%

Historical data

VR Markets

Loading markets

Live tape

Taker pressure · 1h

About Victoria VR (VR)

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

Price divergence

Where the venues behind our reference price disagree.

Top holders

#Wallet addressAmount (VR)Percentage
1GnosisSafeProxyContract address7.40B44.0%
2StakeVRContract address1.21B7.2%
3GnosisSafeProxyContract address1,000.0M6.0%
40x9B87…48bc848.0M5.0%
5ERC1967ProxyContract address830.0M4.9%
6ERC1967ProxyContract address600.0M3.6%
70x60Ca…035AContract address421.1M2.5%
8ERC1967ProxyContract address409.0M2.4%
9ERC1967ProxyContract address401.0M2.4%
10KuCoin: Hot WalletContract address340.1M2.0%
Others3.35B19.9%

Balances indexed by Blockscout on Ethereum; shares are measured against the supply issued on this chain and values are marked at our reference price. Updated 2h ago.

Victoria VR (VR) price has decreased today.

The price of Victoria VR (VR) is $0.001501 today with a 24-hour trading volume of $397,921. This represents a 0.24% price decrease in the last 24 hours and a 0.00% price increase in the past 7 days. With a circulating supply of 16.8 Billion VR, Victoria VR is valued at a market cap of $25,268,889.

Community sentiment

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On-chain supply

ChainIssuedBurned
Ethereum16.80BVR492.51VR

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